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written with Xamarin and CocosSharp

This post is part of my  series.  to catch up.
This series was inspired by the things I learned developing a new game for  and  called.
There’s already  available from the team, so this won’t be a comprehensive post on the topic.
However, there are some things I’d like to point out.
When I developed , I wanted to use a custom font to give the game its own unique look-and-feel.
There are a lot of places online to find free fonts which have licenses that allow usage in your projects.
Using the font that I chose in CocosSharp was easy and just required making sure everything was set up as the engine expected.
As I covered in the post, your GameView should be configured to look for your assets in the Content folder.
One of the folders within the content folder is for your fonts and is aptly named, “Fonts”.
Without this setup code.

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Tuesday September 08, 2020

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CocosSharp will never know where to find your font files

so make sure you have it configured properly before moving on.

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Var myLabel = new CCLabel(“Hello World”

“Fonts/myfont.ttf”, 40 * Constants.
FontSizeMultiplier, CCLabelFormat.
SystemFont); AddChild(myLabel); 1 2 3 Parameter 3: 40 * Constants.
FontSizeMultiplier This is the font size.
You can have this be a fixed size, but I found that font sizes need to scale just like sprite graphic files do.
I covered the reasoning behind this in the post.
Constants.
FontSizeMultiplier is a static float that is set during the initial startup code.
myLabel.
Text = “New Text”; 1 myLabel.
Color = CCColor3B.
Red; 1 , , , , , , Leave a Reply.
Required fields are marked Name Email My name is Brent Edwards and I am a Principal Lead Consultant for.
I specialize in.
NET and Xamarin development.
I am also the author of.

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A fun and challenging take on maze games for Android and iOS

written with Xamarin and CocosSharp.
Check me out on , , , and.
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The opinions expressed herein are my own personal opinions and do not represent my employer”s view in any way.

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written with Xamarin and CocosSharp

Category: Uncategorized.
Growing Pains.
I recently moved my blog to a new domain.
After messing around a bit to get it formatted to my liking, I announced the new location of my blog.
At that point, my web host promptly gave up and let my site fall on its face.
After numerous e-mails without a single response or any effort on my web host’s behalf to get things back up and running again, I have moved to a new host.
I have some work left to do to get my new blog at my new site formatted to my liking, but at least it is up and running again.
I will get it formatted over the next few days, I hope.
And I really do have some ideas for new blog posts.
Time is at a premium for me right now, so I just need to wrap some things up before I can part with some time to get some writing done.
If you are still reading this, thank you for your patience.
October 4, 2010November 30, 2015 Uncategorized migration My name is Brent Edwards and I am a Principal Lead Consultant for.
I specialize in.
NET and Xamarin development.
I am also the author of.

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A fun and challenging take on maze games for Android and iOS

written with Xamarin and CocosSharp.
Check me out on , , , and.
(1).
(3).
(2).
(4).
(1).
(1).
(16).
(13).
(1).
(6).
(9).
(1).
(1).
(1).
(2).
Uncategorized (1).
(2).
(1).
(5).
The opinions expressed herein are my own personal opinions and do not represent my employer”s view in any way.

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Tuesday September 08, 2020

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